A Sugary Addiction
A Sugary Addiction
by Carcass H
Ah games.
They come in many shapes, sizes and types. From traditional games like hop
scotch and tag to modern, electronic games like MMORPGs and consoles, there is
something about games that keeps you preoccupied, and assists you in losing track
of time.
Among the
most popular electronic game currently is Candy Crush, which can be played on
multiple platforms and operating systems (though I only ever use Android, as
I’m not very familiar with Facebook).
Diabetes inducing
I was first
introduced to this game by a colleague, whom I saw playing the game. After
watching him play a few times, I got interested and decided to download it
myself. While I was starting out, another colleague (you know who you are)
showed me she was nearly two hundred levels ahead of me, at a level similar to
the introducer. This started my quest to go the distance and see how far I
could reach, and if I could pull ahead (to rub it in their face).
Before even
reaching the more difficult stages, the first stumbling block I discovered was
the ticketing system – every 15 or so levels required unlocking to access,
which could either be overcome with real cash, or earning a key through two
systems – the first required three friends to send you a ticket, while the
other required you to play special games, in 24 hour intervals.
As my game
was not linked to a Facebook account, having friends send tickets was definitely out (if I even had any playing the game to begin with). Cash-strapped and not
interested in “cheating”, I went for the method which required me to go through
three days to unlock – at later stages, this was even longer, especially when I
could not get past the special stage within the five daily lives that was
provided.
With
patience, I managed to climb all the way to the top, reaching the highest level
offered at the time. Of course, the number of levels was further increased,
with new gimmicks incorporated into the game.
Getting Past a Sticky Situation
Now that
I’ve got acquainted with the game, I have a general idea on beating the stages
set in the game. There is a strategy to the games, and your chances of beating
it increases once you find the optimal solution.
For
example, in stages which require you to drop fruit, the most important thing is
to keep an eye on where the fruit should end up. Since timing the drop is so
vital, any possible matches in the area you wish to drop it should be left
alone.
Special
candies (striped candy, wrapped candy, etc) and combos are both a boon and bane,
depending on your desired outcome. In some situations, you really don’t want to
activate it, as it can get you in trouble. You should always keep an eye out
for potential triggers, including other candies of the same colour or nearby
coloured candies. And do remember that sometimes, creating coloured candies can
hinder you. This applies to stages which require strategic destruction of grey
candies. As for Combos – such as colour bomb + striped candy – they can rid you of
keys you can’t afford to be rid of (ie there are no replacement keys that will
drop down from the sky).
Hazards
such as chocolates, tornadoes and the coil thing are generally a nuisance, but
can occasionally prove useful, so give it some thought before getting rid of
them. One such example is if there is a time bomb you can’t get rid of. If it
is situated near some infectious chocolate (it’s like a zombie, the way they
spread), you shouldn’t work to get rid of the chocolate, and instead let the
chocolate deal with the time bomb.
Some tricks
I pull in the later stages – when there is a frog, you can use it as “shelter”
– the candy above it will not fall down,
but those at the side will. You can use this to “guide“ your desired candy to a
better location.
Luck-based Lunacy
While there
are strategies to overcome levels, luck does play a factor in the game. Those
mystery candies are one major example – it could become a vital piece to help
you finish off the level, or become a time bomb which limits the number of
moves you can have unless you get rid of it. Only use these candies when you
have no other choice – or if you wish to gamble for a quick success.
One
particular combo I sometimes have to gamble is the colour bomb + wrapped candy,
as the second colour to be removed is completely random, but it often paves the
way for more candy I need to be close to each other. In elimination stages I
will hope very hard they get rid of the colour I need to be rid of.
Another
factor is the sweets that drop from the sky – you have no idea what is going to
come down from there. If you were lucky,
the next three candies are of the same colour of the one behind it, giving you that last candy bomb you need – if you
weren’t, the candy that drops triggers the very match you were saving for
later. Be aware that this can happen, so you don’t get caught unawares.
Unfortunately,
there ARE levels which rely on pure luck. In cases such as these… Good Luck!
(Disclaimer:
Carcass hates luck based levels because his luck is very poor (probably a rank
D or E), and also dislikes certain factors of luck, although sometimes this “luck
factor” is what makes candy crush so exciting and addictive – it’s like the
thrill of gambling.
~ END ~
The asshole who bragged about being 200 levels ahead of this writer was Nessreen. The photos in this post were added by her without the writer's permission. Read more of Carcass H's contributions to Another Sidebar HERE.


I kept my Candy Crush addiction a secret for many years.
ReplyDeleteI wouldn't blame yourself for it. Most mobile games are build on the fundamental understanding of skinner box mechanics otherwise know as operate conditioning chambers.
ReplyDeleteThey are designed from the ground up to trick your brain into repeat and addictive behavior and for some people its a huge problem. I personally don't play mobile games because of this unethical design scheme at their core, aside from the fact that most of them are not fun. I can recommend a few good games if you want some replacements.
Eh, I believe self control is an important factor in almost everything in life. And while the game can be addictive, addiction can always be halted, though it might not be easy. (Personal experience: I was once addicted to a MMORPG. Then, I was hospitalised. During my time in an isolated ward I wondered why the heck I was so addicted to it, and stopped playing that game after being discharged.)
DeleteDo share good games! My inner child is always keen on playing something new!